- don't have hierarchical command objects <LI>Brad A. Myers and David Kosbie. "Reusable Hierarchical Command Objects," <I>Proceedings CHI'96: Human Factors in Computing Systems</I>. Vancouver, BC, Canada. April 13-18, 1996. pp. 260-267. Also missing a bunch of other stuff including: - Interactive builders [SILK, possibly something more modern] - Constraints [ practical example: a window manager -- badros' scwm] e.g. # Scwm--An Intelligent Constraint-Enabled Window Manager. AAAI Spring Symposium on Smart Graphics. Palo Alto, March 2000. - Input/Output techniques [subArctic CHI 2005 paper] - Undo models and implementations [John] e.g. John, B. E. & Bass, L. J. (2001) Usability and software architecture. Behaviour and Information Technology, 20 (5), 329-338. - model-based UI generation [an example of where they're starting to be used again, e.g. Nichols PUC] - repurposing or rewriting uis (e.g. [Mercator])
- don't have hierarchical command objects
<LI>Brad A. Myers and David Kosbie. "Reusable Hierarchical Command Objects,"
<I>Proceedings CHI'96: Human Factors in Computing Systems</I>. Vancouver, BC,
Canada. April 13-18, 1996. pp. 260-267.
Also missing a bunch of other stuff including:
- Interactive builders [SILK, possibly something more modern]
- Constraints [ practical example: a window manager -- badros' scwm]
e.g.
# Scwm--An Intelligent Constraint-Enabled Window Manager. AAAI Spring Symposium on Smart Graphics. Palo Alto, March 2000.
- Input/Output techniques [subArctic CHI 2005 paper]
- Undo models and implementations [John]
e.g. John, B. E. & Bass, L. J. (2001) Usability and software architecture. Behaviour and Information Technology, 20 (5), 329-338.
- model-based UI generation [an example of where they're starting to be used again, e.g. Nichols PUC]
- repurposing or rewriting uis (e.g. [Mercator])